<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Home on The Red Wizard Tower</title><link>http://theredwizardtower.com/</link><description>Recent content in Home on The Red Wizard Tower</description><generator>Hugo</generator><language>en-us</language><managingEditor>hello@theredwizardtower.com (Valentin)</managingEditor><webMaster>hello@theredwizardtower.com (Valentin)</webMaster><lastBuildDate>Fri, 17 Apr 2026 21:01:55 +0200</lastBuildDate><atom:link href="http://theredwizardtower.com/index.xml" rel="self" type="application/rss+xml"/><item><title>Chronicles of the lost pixel framework</title><link>http://theredwizardtower.com/posts/chronicles-of-the-lost-pixel-framework/</link><pubDate>Fri, 17 Apr 2026 21:01:55 +0200</pubDate><author>hello@theredwizardtower.com (Valentin)</author><guid>http://theredwizardtower.com/posts/chronicles-of-the-lost-pixel-framework/</guid><description>&lt;p&gt;So, this story requires a bit of context.&lt;/p&gt;
&lt;p&gt;It kind of started in 2022. Back then, I had been playing from time to time with PICO-8.&lt;br&gt;
PICO-8 is a pretty awesome and charming little fantasy console to create retro games in a resolution of 128x128 pixels.&lt;br&gt;
Each of these 128x128 pixels can represent a palette of 16 unique colors, and they can be individually manipulated using the Lua functions provided by the fantasy console, like &lt;code&gt;pset&lt;/code&gt; and &lt;code&gt;pget&lt;/code&gt;.&lt;/p&gt;</description></item></channel></rss>